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Exp. Points: 140 / 180
Exp. Rank #: 196,934
Voting Pow.: 3.82 votes
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Flash Reviews: 23
Music Reviews: 0
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All Flash Reviews
23 Reviews | 1 w/ Response
Fun game. The main thing i would want to add is an option to restart from the pause menu. If i'm sick of playing one character and want to give the other a try, i need to refresh/close out of the popup to do that.
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Really great game, with a very cool scary design. I'll totally admit that i couldn't finish it at first and had to come back the next day... because it was too scary at night....
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This is a really freakin' original concept. I love the idea, and i have to admit that i had a fun time playing it. I liked the controls, and needing to play with balance when you were in the air. The sound for when you're running was a lot of fun. I also liked the upgrade system, though i think more could have been done with it. Like more "shopping cart like" things (groceries and stuff). Being able to see your new wheels would be nice too.
The main reasons why i didn't give it a higher score were because after a few runs there wasn't anything to really motivate me to keep going. It wasn't hard to do, so i lost interest (maybe adding wind or making it harder to balance earlier on). The graphics are... what they are, so i wasn't curious about seeing the other upgrades. I still think it's a good game, but it could be a great game.
On a side note, is he in the desert? Shouldn't he be in like... a parking lot or a junkyard?
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I really liked this game a lot, and i played it at least fifteen times. I loved the concept of terraforming a planet, and thought a couple more types of planet would have been cool to. Maybe an ice planet might slow down incoming enemies and draw out the period between waves, or a planet with a protective atmosphere by causing damage over time to incoming enemies with a damage bonus to military.
The only complaint i had was that the easy mode was too easy and the normal mode was a little too hard to be normal. I was either sitting on my hands with nothing to do, or i couldn't come up with a strategy to survive some of the waves with a small number of hardhitting ships. A little more time between waves on normal would make it a lot more reasonable.
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I thought it was a cute concept that had a lot of potential, really well layed out graphic, and "build up your _____" game qualities that i always love. I was a little irked that it turned out to be a game demo, which i always hate, but there were other areas that i thought could use some improvement as well (which some other people seem to have commented on):
The first thing i thought was missing was how i want to be able to have all of the upgrades in front of me at once to choose from. I'd much rather increase the rate of my productivity before i decide to upgrade my farm. Second, the popups during the initial tutorial level went on for way too long. I didn't feel as though i needed certain things to be explained (like what the "total order" number and "goal order" number meant), but the popups explaining them showed up anyway when i wanted to just get to it. Also, i didn't think it was clear at first that i didn't need to wait around for my truck to show up. Maybe i missed it, but it would have been helpful if something told you that you could put together other orders instead of waiting.
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I really liked this game a lot. It had a nice design, i liked how you could select your ship, and i also really enjoyed the upgrading system as well. The levels got a little tricky towards the end, and some of the bosses took me a couple tries to understand their behavior. I'd rather play a game that doesn't let me win, and this definitely wasn't letting me stroll through.
If you come up with a sequel, some more ships to choose from (or unlockable ships) would be great. My only point of criticism is that when you die, the fade to the continu screen is kind of long. I'd rather get right back to playing as soon as possible.
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I think that the design of the game is absolutely amazing. The music was well chosen, the graphics are stunning, and the animation is fantastic. I love the designs of the four blades, and I like how all the characters are in silhouettes (personally, I'd even get rid of the closeups with color features, but that's just me). There were a couple typos, and it was weird how there was a typewriter sound for the boss names but the typeface wasn't a typewriter font. That's just nitpicky though.
The only real thing that kept me from giving it a 10 was the jumping. The whole crouch and charge element to jumping just made it really unnatural and killed me a bunch of times. I was also having some problems with playing in general. With the standard sword, healing stopped working after a little while (even though I had full energy). Also, I had access to all four swords to begin with, even though I only collected the starter sword and the Water one.
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"it was funish, but started too slow, bad graphics and i couldnt skip thie text"
Did you try clicking your mouse?
I'm a fan of games that have really interesting plots like this one. You had to think a little but to get all the endings, the idea of something interacting with people for the first time was interesting, and i like how everything occurred inside of a dream. Nice work.
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I know this rating wont be popular because the game was designed in a popular style, but i really didn't like this.
The animation was choppy, and looked pretty haphazard. There were multiple levels of entry screens I needed to click through before I got to the actual fight and that didn't seem necessary. Moreover, if i died, i needed to wait for the slow grade evaluation to finish.
I don't get what the "Style Points" business is, but when there aren't any combos or... style to your "actions", it seems a strange thing to be judged. When you use the melee attack, you're forced to trot across the screen. When you use the evasive action you can't control where you end up well. I'd rather have a jump button and an attack button I can chain into combos than being forced into them. Then the ranged attack was the complete opposite of the first two maneuvers, which would end up gettng me killed. I could litterally stand on one side of the screen and tap D as fast as I could, and nothing would even get near me.
I think if more attention was paid to how the game works than how it looks, it would be much better.
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This is a wicked fun game. Figuring out the trick to beating each of the bosses wasn't too hard, right up until the end. I think I must have fought the last boss at least 15 times before I beat him.
The art is great, the game play is great. The only thing i'd ask for is a sequal with more characters!
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